FELT Dashboard

Overview

Last 24 hours

Active users & cardrooms

Games & behaviour

Active users

People who opened the app signed in, signed up, or played or hosted a game

Games settled

The number that shows whether Felt is being used

New accounts

Cardrooms created

Self-served and linked seats

% of each period's moments · faded points have fewer than 20 behind them

How people sign in

All accounts

Sign-up cohorts

Of the accounts created in each period: how many have played a game, came back at least a day after signing up, and were active in the last 7 days. Newest first.

How these are counted
  • Settled game: ended, not deleted, and at least 2 people bought in. Dated by the game's date.
  • Self-served: buy-ins, add-ons, cash-outs and pay-backs that came from the player's own request, out of all of them. The host's own row is left out.
  • Linked seat: a seat tied to a Felt account, not a name typed in by the host.
  • Active users: anyone who opened the app signed in (usage tracking, from Sept 29), signed up, had their sign-in refreshed, or played in or hosted a settled game. Counted once per person per period, so the Daily chart is DAU, Weekly is WAU, Monthly is MAU. The 24h / 7d / 30d tiles are rolling windows ending now, not calendar days.
  • Stickiness: active in the last 24 hours out of active in the last 30 days.
  • Activation: of accounts created in the range, how many have sat in a settled game since.
  • Cardrooms: one per host who set up a room. "With a game" means a settled game in the range was played in it.
  • Cohorts: accounts grouped by when they signed up. "Came back" = any activity at least 24 hours after signup. Small cohorts are faded.
  • Charts follow the Daily / Weekly / Monthly toggle. Daily shows at most the last 90 days.
  • Host retention: hosts who ran a 2nd game within 30 days of their first. Hosts whose first game was under 30 days ago aren't counted yet.
  • Approval wait: time from a player sending a request to the host confirming it.
  • Percentages always show the count behind them. Anything built on fewer than 20 is faded: one game can swing it a lot.

Usage

Invite funnel

Phones and computers that opened a game link, in the range

Screens

Times opened · different devices

Tap map

Where people tap on phones. Tap on a control Dead tap: nothing there to tap

Dead taps

Things people tap that do nothing. Frequent ones are worth turning into buttons.

Events

Named moments, like app opens and sign-ins

Feedback

Everything sent from the You tab, newest first. Not limited by the date range.

Hosts & players

Hosts

Latest settled games

Newest accounts

Errors

Errors

Times an error happened, including repeats on the same device

Grouped by message, newest first. Tap one for details.